World War Z REVIEW

 World War Z is a competent but basic shooter that seems designed to foster those sorts of memorable moments, and that is surely its greatest strength. It’s a good venue for a group of four friends to get together, topple massive zombie hordes, maybe save a few survivors here and there, and laugh about it when the results roll in. There’s nothing revolutionary or even that remarkable about World War Z, but the formula it follows is proven to be fun.

Comparisons between World War Z and the Left 4 Dead series are more than justified – unavoidable, even, as Valve’s decade-old series is still revered today for its fast-paced action and ability to throw dozens of raving zombies at you at once. Ever since, there’s been a certain set of guidelines one looks for when dealing with co-op zombie shooter games. World War Z neatly checks every box on that list while upping the amount of zombies that can be on screen at a time considerably.

ts 11 linear gauntlet missions involve completing a series of easy to understand tasks – barricading a safe house, planting explosives, etc – that effectively promote teamwork and communication, especially during jam-packed zombie attacks. Weapons, ammunition, healing items, and heavy gear are scattered about its levels, especially as rewards for those who take the initiative to explore off the beaten path.

It was a lot of fun, but even so, it’s rare to see World War Z go beyond the roots of its very clear inspiration like this. Tasks like setting up timed bombs in an abandoned warehouse to trap an incoming horde or protecting a scientist as zombies invade a small home are simple enough to keep things reasonably interesting, but they’ve all been done to death already.
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